Data di Pubblicazione:
2015
Citazione:
Game-Based Learning and Lifelong Learning for Tourist Operators / Pace, R.; Dipace, A.. - (2015), pp. 185-199. ( 1st International Conference on Cultural Tourism in a Digital Era, IACuDiT 2014 Athens 30th May - 1st June) [10.1007/978-3-319-15859-4_16].
Abstract:
Today’s workplace challenges are based on the belief that the group can face current challenges better using collaboration than any individual can by yourself. This belief has prompted social solutions, such as communities of practice or knowledge and social peer-learning.
Learning by playing a game is a very old method that is still applied in various contexts. Mainly in social-learning activities, the learner’s motivation is crucial to program success. Games are fun and immersive by nature. By using games in lifelong learning contexts, it is possible to deliver continuous high attention and engagement for substantial learning.
Learning by playing a game is a very old method that is still applied in various contexts. Mainly in social-learning activities, the learner’s motivation is crucial to program success. Games are fun and immersive by nature. By using games in lifelong learning contexts, it is possible to deliver continuous high attention and engagement for substantial learning.
Tipologia CRIS:
Relazione in Atti di Convegno
Keywords:
Emerging technologies and e-tourism; Social media;
Elenco autori:
Pace, R.; Dipace, A.
Link alla scheda completa:
Link al Full Text:
Titolo del libro:
Cultural Tourism in a Digital Era. Springer Proceedings in Business and Economics.
Pubblicato in: