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  1. Pubblicazioni

Affective Classication of Gaming Activities Coming From RPG Gaming Sessions

Contributo in Atti di convegno
Data di Pubblicazione:
2017
Citazione:
Affective Classication of Gaming Activities Coming From RPG Gaming Sessions / Balducci, Fabrizio; Grana, Costantino. - 10345:(2017), pp. 93-100. ( 11th International Conference on E-Learning and Games, Edutainment 2017 Bournemouth (UK) 26-28 June 2017) [10.1007/978-3-319-65849-0_11].
Abstract:
Each human activity involves feelings and subjective emotions: different people will perform and sense the same task with different outcomes and experience; to understand this experience, concepts like Flow or Boredom must be investigated using objective data provided by methods like electroencephalography. This work carries on the analysis of EEG data coming from brain-computer interface and videogame "Neverwinter Nights 2": we propose an experimental methodology comparing results coming from different off-the-shelf machine learning techniques, employed on the gaming activities, to check if each affective state corresponds to the hypothesis xed in their formal design guidelines.
Tipologia CRIS:
Relazione in Atti di Convegno
Keywords:
classification, EEG, brain-computer interface, videogame
Elenco autori:
Balducci, Fabrizio; Grana, Costantino
Autori di Ateneo:
GRANA Costantino
Link alla scheda completa:
https://iris.unimore.it/handle/11380/1146011
Link al Full Text:
https://iris.unimore.it//retrieve/handle/11380/1146011/167145/Edutainment2017_CameraReady.pdf
Titolo del libro:
E-Learning and Games
Pubblicato in:
LECTURE NOTES IN COMPUTER SCIENCE
Journal
LECTURE NOTES IN COMPUTER SCIENCE
Series
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