Skip to Main Content (Press Enter)

Logo UNIMORE
  • ×
  • Home
  • Degree programmes
  • Modules
  • Jobs
  • People
  • Research Outputs
  • Academic units
  • Third Mission
  • Projects
  • Skills

UNI-FIND
Logo UNIMORE

|

UNI-FIND

unimore.it
  • ×
  • Home
  • Degree programmes
  • Modules
  • Jobs
  • People
  • Research Outputs
  • Academic units
  • Third Mission
  • Projects
  • Skills
  1. Research Outputs

Introduction to Computer Graphics: a practical learning approach

Book
Publication Date:
2014
Short description:
Introduction to Computer Graphics: a practical learning approach / Ganovelli, F., Corsini, M., Pattanaik, S., Di Benedetto, M.. - (2014), pp. 1-383. [10.1201/b15978]
abstract:
This book guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game.
Iris type:
Monografia/Trattato scientifico
List of contributors:
Ganovelli, Fabio; Corsini, M; Pattanaik, Sumanta; Di Benedetto, Marco
Handle:
https://iris.unimore.it/handle/11380/1170176
  • Overview

Overview

URL

http://www.crcpress.com/product/ISBN/9781439852798
  • Use of cookies

Powered by VIVO | Designed by Cineca | 26.7.2.0