Publication Date:
2024
Short description:
Languaging and Playable Museums: The Case of Father and Son / Cavalieri, Silvia; Pettini, Silvia. - (2024), pp. 33-49.
abstract:
The role videogames play in creating new experiences for museum visitors
has attracted considerable scholarly attention in the past decades, but the lin-
guistic dimension of «the playable museum» (Viola and Giulierini, 2018) is
still a neglected research area. In order to foster debate on the topic from the
perspective of Game Linguistics (Ensslin, 2012; Ensslin and Balteiro, 2019a),
this paper presents a pilot corpus-assisted case study which explores the lan-
guage of the original English version of Father and Son (TuoMuseo/MANN,
2017), the first videogame in the world published by a museum.
has attracted considerable scholarly attention in the past decades, but the lin-
guistic dimension of «the playable museum» (Viola and Giulierini, 2018) is
still a neglected research area. In order to foster debate on the topic from the
perspective of Game Linguistics (Ensslin, 2012; Ensslin and Balteiro, 2019a),
this paper presents a pilot corpus-assisted case study which explores the lan-
guage of the original English version of Father and Son (TuoMuseo/MANN,
2017), the first videogame in the world published by a museum.
Iris type:
Capitolo/Saggio
List of contributors:
Cavalieri, Silvia; Pettini, Silvia
Book title:
Beyond the Last ‘Post’. Il turismo e le sfide della contemporaneità