Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library
Contributo in Atti di convegno
Data di Pubblicazione:
2018
Citazione:
Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library / Balducci, F.. - 806:(2018), pp. 120-126. (14th Italian Research Conference on Digital Libraries, IRCDL 2018 Udine 25-26 January 2018) [10.1007/978-3-319-73165-0_12].
Abstract:
Nowadays it is claimed that one method to learn how to execute a task is to present it as a gaming activity: in this way a teacher can offer a safe and controlled environment for learners also arousing
excitement and engagement. In this work we present the design of the serious game 'Annote', to exploit a medical digital library with the aim to help dermatologists to teach students how to approach the examination of skin lesion images to prevent melanomas.
excitement and engagement. In this work we present the design of the serious game 'Annote', to exploit a medical digital library with the aim to help dermatologists to teach students how to approach the examination of skin lesion images to prevent melanomas.
Tipologia CRIS:
Relazione in Atti di Convegno
Keywords:
education, learning, serious game, skin images, gamication
Elenco autori:
Balducci, Fabrizio
Link alla scheda completa:
Titolo del libro:
Digital Libraries and Multimedia Archives
Pubblicato in: