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Pubblicazioni
ACM TRANSACTIONS ON GRAPHICS
Rivista
Codice:
E001493
ISSN:
0730-0301
Dati Generali
Dati Generali
Pubblicazioni (40)
Pulisci
Ordina Pubblicazioni:
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3DFlow: continuous summarization of mesh editing workflows
Articolo
A User Interface for Interactive Cinematic Shadow Design
Articolo
AppGen: Interactive Material Modeling from a Single Image
Articolo
AppIm: Linear Spaces for Image-based Appearance Editing
Articolo
AppProp: All-Pairs Appearance-Space Edit Propagation
Articolo
AppWand: Editing Measured Materials using Appearance-Driven Optimization
Articolo
AppWarp: Retargeting Measured Materials by Appearance-Space Warping
Articolo
Bi-Scale Appearance Fabrication
Articolo
BoolSurf: Boolean Operations on Surfaces
Articolo
Direct Manipulation of Procedural Implicit Surfaces
Articolo
Direct-to-indirect transfer for cinematic relighting
Articolo
Fabricating spatially-varying subsurface scattering
Articolo
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
Articolo
How Do People Edit Light Fields?
Articolo
Interactive Global Illumination in Dynamic Scenes
Articolo
Interactive and Robust Mesh Booleans
Articolo
Jigsaw Image Mosaics
Articolo
LightSlice: Matrix Slice Sampling for the Many-Lights Problem
Articolo
Lighting with paint
Articolo
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography
Articolo
Matrix Row-Column Sampling for the Many-Light Problem
Articolo
MeshFlow: Interactive visualization of mesh construction sequences
Articolo
MeshGit: Diffing and Merging Meshes for Polygonal Modeling
Articolo
MeshHisto: collaborative modeling by sharing and retargeting editing histories
Articolo
NodeGit: Diffing and Merging Node Graphs
Articolo
PAVEL: Decorative Patterns with Packed Volumetric Elements
Articolo
Perceptually-driven decision theory for interactive realistic rendering
Articolo
Printing Spatially-Varying Reflectance
Articolo
Printing spatially-varying reflectance for reproducing HDR images
Articolo
SceneGit: a practical system for diffing and merging 3D environments
Articolo
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering
Articolo
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
Articolo
Toward Evaluating Lighting Design Interface Paradigms for Novice Users
Articolo
Toward evaluating material design interface paradigms for novice users
Articolo
User-configurable automatic shader simplification
Articolo
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics
Articolo
cSculpt: a system for collaborative sculpting
Articolo
envyLight: an interface for editing natural illumination
Articolo
gTangle: a grammar for the procedural generation of tangle patterns
Articolo
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces
Articolo
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